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Primary Receivers determine the type of weapon that is being built and fills the place of the first weapon slot. It has the greatest influence on the statistics on the weapon, affecting the damage, rate of fire, ammunition, reload speed, magnification of zoom, scope in time, recoil, range, and running speed while holding the weapon, as well as the aiming, hip, and moving spread.

List of primary receivers by level unlocked, Damage,Fire Rate, Ammo, Reload, Scope-In Time, Spread Hip, Spread ADS, Recoil, Range, & Run speed -- all at default values. Zoom for all guns by default is 1.30

Receivers Lvl DPS Dmg Ammo Spread Aim Spread Hip Spread Run Fire Rate Reload Scope-In Time Recoil Range Run speed
Assault Rifle 1 541.6 50 30/120 0.79° 2.27° 4.13° 650 RPM 2.4 0.22 3.83° 45/100 8.5
Bolt Action Rifle 1 181 181 5/20 0.03° 6.67° 12.87° 60 4.37 0.22 12.62° 160/180 8
Combat Rifle 1 400 80 10/40 0.00° 2.50° 3.57° 300 2.33 0.22 8.16 160/180 8.25
Burstfire Rifle 1 604.16 50 30/120 0.19° 1.68° 5.01° 725 3.13 0.22 5.91° 60/100 8.35
SubMachine Gun 1 500 40 30/120 1.13° 2.26° 2.40° 750 2.70 0.22 2.26° 20/60 8.80
Light Machine Gun 1 704.16 65 80/240 1.67° 3.96° 8.81° 650 6.67 0.22 7.63° 55/120 8
AK470 Rifle 1 541.6 50 30/120 0.75° 2.37° 4.61° 650 2.67 0.22 3.98° 45/100 8.50
Heavy Assault Rifle 11 516.6 62 22/88 0.39° 2.30° 4.54° 500 3.00 0.22 5.34 60/100 8.20
M4X Rifle 15 562.5 45 30/120 0.78° 1.68° 2.98° 750 2.67 0.22 3.75 30/80 8.65
Tactical SMG 20 440 33 40/160 0.97° 1.95° 2.07° 800 2.67 0.22 2.08 20/60 9
LMG Recon 28 465 62 60/180 1.21° 2.26° 3.72° 450 4 0.22 5.75 55/120 8.1
Bullpip Full Auto 29 458.3 50 30/120 1.12° 2.35° 2.72° 550 2.83 0.22 3.08 35/95 8.85
Burstfire SMG 32 537.5 43 28/112 0.85 1.71 2.82 750 2.40 0.22 2.52° 30/80 8.75
Anti-Materiel Rifle 35 550 275 1/9 0.19° 28.65° 37.96° 120 4.63 1 35.95° 180/200 7.50

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