Loadouts are saved sets of Primary Receivers, Secondary Receivers, Gear, Tactical Gear, and Armor that can be used in-game in Blacklight: Retribution.
Overview[]
A Loadout or Loadout Slot, is saved set of weapons, gear, and armor that a player uses during a Blacklight: Retribution match. All players start the game with three loadouts that contain the default Assault Rifle, Submachine Gun, and Bolt-Action Rifle.
Players can create up to 50 loadouts inside the Loadout Manager and each loadout will save the players choices for the following items:
- Primary Receiver
- Secondary Receiver
- All Receiver attachments:
- Gear
- Tactical Gear
- Armor
Loadout Manager[]
The Loadout Manager was released with the September 2016 Patch and features the following:
- Set PvP Default – Make this loadout the default for PvP modes
- Set PvE Default – Make this loadout the default for PvE modes
- Rename – Rename your loadout
- Clone – Make a new copy of an existing loadout
- Share – Share your loadout with other players through a code
- Delete – Delete the loadout
- Create New – Create a brand new loadout
Sharing a Loadout[]
Players can use the Loadout Manager to share their loadouts by generating a code that can be used by anyone in the same region (NA, EU, PS4). Attempting to use a code from a different region will result in Blacklight: Retribution generating an error message. On the Shared Tab: players can see which loadouts are shared, the loadout share code, and how times how players can used the loadout share code. |
Testing Loadouts[]
Players can also test any shared loadout even if they don't all of items with the loadout. To test any loadout, players must to enter the loadout share code and then choose “Play with Loadout” in the menu. This will launch a practice match with that loadout. Once inside the practice match players can test all aspects of a shared loadout. NOTE: You cannot play in online matches with items in a loadout you do not own. Attempts to do so will result in those item slots reverting to their default. |
Importing[]
To import a loadout, choose Import at the bottom of the Loadout Manager and a dialog box will show up that has a field to type in. Enter in the code and the new loadout will be added to your Loadouts section. |
Pinned Items[]
Agents may pin any item to their loadout to test before purchasing them. Once the desired items have been pinned with the square button, hitting the triangle button will open a small menu with three options:
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