Weapon Overview Edit
When the fire-power of the Assault Rifle is not enough, the Heavy Assault Rifle is the first choice for extended range combat. This weapon retains the close-quarter capabilities of the Assault Rifle and a similar appearance but it behaves like a higher-caliber rifle due to it's higher base damage and lower rate of fire.
This weapon functions as a cross between the Assault Rifle and the Light Machine Gun. Originally, the Heavy Assault Rifle was first introduced with the HAR Chance pack along with two premades, the ArmCom DDx2 'Hades' and the ArmCom AK-14 'Punisher'. This receiver was added after the game was released.
The Heavy Assault Rifle excels at medium and long range, especially when equipped with a high or medium zoom scope such as the Silverwood Combo Scope. Using +damage parts to get to 67 damage will reduce your Time To Kill (TTK) to three shots or even two shots should you get a headshot when facing players with the default armor (200 health).
Try to avoid close range fights unless you've customized your Heavy Assault Rifle with parts that reduce hip and move spread as the slower rate of fire will be a disadvantage.
Additionally, remember to always use your HRV to avoid unfavorable encounters and gain the upper hand when locating enemy players.
Premade Variants Edit
- ArmCom AK-14 'Punisher'
- ArmCom EMR Shocker
- ArmCom DDx2 'Hades'
- ArmCom Tech-6 Nemesis
- ArmCom HVK 44 'Thumper'
- Briar SR7 'Striker'
- ArmCom GG-6 'Goblin'
- There are 5 different magazines available for the Heavy Assault Rifle.