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Special Ammunition encompasses several types of ammunition that are available in Blacklight: Retribution.

Overview[]

3

Special Ammunition in the Customization Menu

Special Ammunition is ammunition that can be used to change what type of damage a weapon does. Both Primary and Secondary Receivers can be customized with Special Ammunition. Special Ammunition is purchased like any other weapon part and is available within the Customization Menu.

Currently, all special ammunition boxes can be purchased, including ones that are incomplete or non-functional. If a player owned a premade with a Special Ammunition type before the Parity Patch, then they were given access to that ammo type for all receivers they owned at the time, this included Explosive, Electro, and Magnum ammunition. Players can also purchase Foiche special ammunition magazines which will work, even if the ammunition box version of that type does not. For example, FOICHE MAG1 magazines increase damage and range but reduce movement speed and increase recoil because they actually behave like muzzle or barrel attachments. The Magnum Ammunition Box only sets the type to magnum, without changing any stats, making the Magnum Ammo box useless.

Explosive Rounds[]

Explosive Rounds

Explosive Rounds ammunition box

Original Information[]

Each explosive round will deal 80% of the weapon's stated damage, jar the target's vision, and will create a big pop sound when the target is hit, possibly leaving a ringing of the ears. In addition, landing the killing blow on an enemy with explosive rounds will prevent them being revived by allied players using the Revival Injector Mk.1, forcing them to respawn instead.

Current Information[]

On PS4, Explosive Rounds deal 80% weapon damage with the popping noises and vision jarring. Players cannot be revived if they are killed by these Explosive Rounds. Having the Explosive Protection Gear and/or the Prex Chemical/Hazmat Respirator-XPL Increases players' resistance to all forms of explosives, including explosive rounds, however it does not negate the special attributes of explosive ammo. Unlike the TOX and INC hazmat helmets with 20% resistance to their respective elemental ammunition, the XPL hazmat only provides 12.8% resistance for up to a maximum of 32.8% with the explosive protection gear.

The Foiche XPL1 magazine is cheaper, but has reduced movement speed and increased reload time, while the ammunition box does not negatively impact any stats.

Explosive rounds are best used in Search and Destroy or Last Team Standing due to respawns being disabled and kills with this ammunition type preventing enemies from using Revival Injector Mk.1 on each other.

In-game Description[]

Slightly decreases damage, but causes a loud ear-ringing explosion and prevents revives.

Price[]

Electro Rounds[]

Electro Rounds

Electro Rounds ammunition box

Original Information[]

Electro Rounds are designed as an anti-Gear and Hardsuit round, doing 90% of the stated damage to players, but 120% damage to Hardsuits, Barricades and Turrets. Additionally, the Electro Rounds slows the rotation speed of a Hardsuit for 0.25 seconds per hit, but this effect does not stack. Electro Rounds are especially lethal when aiming for a Hardsuit's weak point, where it will perform 10x120% damage.

Current Information[]

On PC, Electro Rounds were not available for purchase. Players hit by Electro ammo will see a blue splash effect on their hud, and lose the ability to HRV due to its charge being drained. [1]

On PS4, both the Foiche ELEC1 magazines and the Electro Rounds ammunition box behave as described in Original Information. The Foiche ELEC1 magazine is cheaper, but has reduced movement speed and increased reload time, while the ammunition box does not negatively impact any stats.

In-game Description[]

Increases damage against hardsuits, turrets, and agents who are stunned, blinded, or in digi-grenade fields. Decreases damage otherwise.

Price[]

Toxic Rounds[]

Toxic Rounds

Toxic Rounds ammunition box

Original Information[]

Toxic Rounds used to deal 50% damage up front, with 50% damage over time, and obscured the player's vision with an overlay effect.

Current Information[]

Toxic Rounds deal exactly 100% damage to players but each toxic round will deal 30% of a weapon's damage up front, then the remaining 70% will be dealt over several seconds. If you were killed by Toxic Rounds you would have died sooner if the enemy player had been using Standard Rounds.[2]

When a player is hit with Toxic Rounds their maximum health is reduced and they will not be able to heal above 100 hp. If a player uses a Heal Injector Mk.1 on themselves while suffering the effects of the toxic damage over time, their maximum health will only be reduced to the amount when the damage over time ends. This can leave a player with a maximum health greater than 100 but less than their normal max health.

The maximum heal reduction will go away after 50 seconds.

If a player has the Toxic Protection Gear and/or the Prex Chemical/Hazmat Respirator-TOX equipped, their maximum health cannot be reduced and they will take 20% less damage from Toxic Ammo and the Toxic Grenade Mk.1. The Toxic Protection Gear will reduce Toxic Rounds' initial hits by 10% and 10% less from the damage-over-time part. The resistive effects of the Toxic Protection Gear and Prex Chemical/Hazmat Respirator-TOX stack together, for up to 36% less direct damage. In addition, wearing the Recluse B-1t3 helmet reduces incoming toxic damage by ~8%, or up to ~28% with the toxic protection gear.

At best, Toxic Rounds are a side-grade over Standard Rounds. The only real advantage Toxic Rounds gives is the maximum health reduction but even this is negated with the Toxic Protection Gear. Using Toxic Rounds causes your damage to be dealt slower and can give enemy players a chance to kill you while your damage-over-time is ticking.

The Foiche TOX1 magazine is cheaper, but has reduced movement speed and increased reload time, while the ammunition box does not negatively impact any stats.

In-Game Description[]

Medium direct damage and some damage over time that prevents targets from healing to full health.

Price[]

Incendiary Rounds[]

Incendiary rounds

Incendiary Rounds Ammunition box

Original Information[]

70% direct damage, 40% damage over 4 seconds. 110% damage in total.

Current Information[]

Incendiary Rounds always deal 100% damage from each bullet and the last bullet also deals +10% damage over a several seconds. The +10% damage-over-time only begins after the last bullet hits and does not stack.

If the player has the Incendiary Protection Gear and/or the Prex Chemical/Hazmat Respirator-INC equipped, they will take 20% less damage from weapons equipped with Incendiary Rounds and will take slightly less than the +10% damage-over-time over a shorter duration. (7.5%?) The resistive effects of the Incendiary Protection Gear and Prex Chemical/Hazmat Respirator-INC stack together, for up to 36% less direct damage.

For example, a default Assault Rifle with Incendiary Rounds will deal 45 damage per bullet, then the last bullet to hit will start the 5 (rounded-up from 4.5) damage-over-time. If Incendiary Protection Gear is equipped the same Assault Rifle will deal 36 damage per bullet, then the last bullet to hit will start the ~7.5% damage-over-time.[3]

The Foiche INCD1 magazine is cheaper, but has reduced movement speed and increased reload time, while the ammunition box does not negatively impact any stats.

Incendiary rounds are a good pick against Hardsuits since they can burn out the pilot with enough sustained fire.

In-Game Description[]

Some direct damage with heavy fire damage over time. Hardsuit pilots will take some fire damage.

Price[]

Magnum Ammo[]

Magnum Ammo

Magnum Rounds ammunition box

Original Information[]

Magnum Ammo improves damage and range at the cost of stability and movement speed. 

Current Information[]

The Magnum Ammo item does not change any stats. Instead, agents should use Foiche MAG1 magazines.

In-game Description[]

None

Price[]

1 Day Price: 500 GP

Armor Piercing Rounds[]

Armor Piercing Rounds

Armor Piercing Rounds ammunition box

Armor Piercing Rounds allegedly pierce armor and could be purchased for a brief time through the Customization Menu.

Additionally, in the week prior to the release of the January 2018 Patch all players had access to this type of Special Ammunition. When equipped, there was no visible change to weapon stats.

In-game Description[]

Increased damage to heavy builds, decreased damage to light builds.

Price[]

1 Day Price: 500 GP

Hollow Point Rounds[]

Hollow Point Rounds

Hollow Point Rounds ammunition box

Hollow Point Rounds allegedly pierce armor and could be purchased for a brief time through the Customization Menu.

Additionally, in the week prior to the release of the January 2018 Patch all players had access to this type of Special Ammunition. When equipped, there was no visible change to weapon stats.

In-game Description[]

Increased damage to light builds, decreased damage to heavy builds.

Price[]

1 Day Price: 500 GP

Foiche Special Ammunition Magazines[]

Original Information[]

Before the Parity Patch on PC, Foiche special ammunition magazines were available for 1 day rentals or permanent by purchasing premade weapons that used them. However, attachments from premade weapons could not be used on custom weapons. After the Parity Patch, owners of premade weapons received all of their attachments permanent. This was the only way to obtain them, as players were unable to purchase these magazines in the customization menu.

Current Information[]

NOTE. At the time of writing there is no longer any reason to use Foiche magazines except for Foiche MAG1, as magnum rounds will not change any stats without it. (You have to also rent the magnum rounds box for 500GP.) For all other special ammunition types, buy or rent the ammunition boxes instead. This issue only made an appearance after the unplug icon issue during early October 2022.

Foiche Special Ammunition magazines can be equipped instead of Standard Ammunition magazines on every receiver except for the Assault Rifle and the Light Recon Rifle.

Aside from dealing elemental damage, special ammunition magazines have a slightly longer reload speed (with few exceptions such as Foiche MAG1 on M4X), and slightly reduced movement speed compared to the default magazine.

All Foiche Special Ammunition magazines have the following naming scheme [Brand] [Type] [Weapon]:

  • [Brand]: Foiche
  • [Type]: XLP1, ELEC1, TOX1, INCD1, MAG1
  • [Weapon]: An abbreviation of the receiver the magazine is intended for. (ex: C for Combat Rifle)

Price[]

Primary Weapons[]

Secondary Weapons[]

  • 1 Day Price: 500 GP

Foiche XPL1[]

BLR Ammo XPL

Explosive Ammo icon.

This magazine changes the weapon to deal explosive damage. The color of the label is Orange.

In-game description[]

Explosive magazines jar the target's vision and prevent them from being revived if killed.

Foiche ELEC1[]

BLR Ammo ELEC

Electro Ammo icon.

This magazine changes the weapon to deal electro damage. The color of the label is Blue.

In-game description[]

Electro magazines deal slightly reduced damage to players, and slightly increased damage to mechanical targets.

Foiche TOX1[]

BLR Ammo TOX

Toxic Ammo icon.

This magazine changes the weapon to deal toxic damage. The color of the label is Green.

In-game description[]

Toxic Magazines deal periodic damage and obscure the target's vision.

Foiche INCD1[]

BLR Ammo INCD

Incendiary Ammo icon.

This magazine changes the weapon to deal incendiary damage. The color of the label is Red.

In-game description[]

Incendiary magazines deal periodic damage.

Foiche MAG1[]

BLR Ammo MAG

Magnum Ammo icon.

This magazine increases the weapon's damage and range, at the cost of increased spread and decreased movement speed.

The color of the label is Purple.

On the Bolt-Action Rifle, this magazine also has a reduced capacity of 3.

The MAG1 magazine is best used with receivers that otherwise have only one damage modifying attachment or are lacking in range, such as Bullpup Full Auto, Burstfire SMG, Tactical SMG, Burstfire Pistol, or Machine Pistol. While the damage stat has a cap, agents may still pick this magazine for builds otherwise lacking in range.

In-game Description[]

Improves damage, and range at the cost of stability and movement speed.

Additional Notes[]

Special ammunition magazines are exclusively available from the Foiche brand. Before the Parity Patch on PC, Special Ammunition could only be rented or came as a component of a pre-made weapon like the Foiche x-2 'Headhunter'. The only other way Special Ammunition could be made permanent was to purchase the First Anniversary Gold or Platinum pack with real money.

On PS4, primary weapons can have special ammunition magazines permanently purchased for 5000GP each. For secondaries, they can only be rented for single days at a time for 500GP.

  • Incendiary Ammunition has the letter code 'INCD' in its name.
  • Explosive Ammunition has the letter code 'XPL' in its name.
  • Toxic Ammunition has the letter code 'TOX' in its name.
  • Electronic Ammunition has the letter code 'ELEC' in its name.
  • Magnum Ammunition has the letter code 'MAG' in its name.

References[]

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