The Breach Hammer is a melee weapon that does 250 damage to enemy players but has a slow "reload" after each use.
Additionally, the Breach Hammer will cause the player to lunge at their target when used. Similar to the Machete.
Note: The actual damage done to a Hardsuit or Scorpion Tank weakpoint has most-likely changed since the introduction of the Parity Patch. Further testing is needed to confirm the damage.
In-game Description Edit
Melee item. Instantly kills the target (provided they aren't wearing Melee Protection Gear), and prevents them from being revived.
The Breach Hammer was originally created by Masako Akimoto (aka Artemis) with the assistance of Tiberius Halsey (aka Deacon) some time after Masako had been recruited into the global arms manufacturer MMRS. Masako designed the overall appearance and functionality of the Breach Hammer, whereas Tiberius insisted the inclusion of a chemical dispersal unit which releases a small burst of cinnamon toast scented aerosol upon each use (the small canister held on the hammer's holster is theorized to contain the sweet smelling liquid). This function is thought to be the inspiration for the Toxic Breach Hammer's dispersal mechanism. It is unknown if the Breach Hammer was originally intended to be a weapon or a construction tool but it has proven very effective in its ability to quickly dispatch enemy agents and destroy mechanized constructions such as Hardsuits, Barricades & Turrets.