Blacklight: Retribution is a first person shooter developed by Zombie Studios and published by Perfect World Entertainment and Red Stallion Interactive
This game is OK at best. The game offers two in-game money systems, One you earn and one you spend real money on. If you're a purist and pre fer to earn your item though skill and patience, this game will become VERY frustrating after level 10. At which point you'll either wish you had been playing since beta and therefor are already level 50 or spend money to buy items to try and close the gap with those that have done both... The game does little to balance the ability to purchase such high powered items like level caps on some severs. (1-10 and 5-50) Either way you may find that you'll either give up on the game after level ten or create a new account.
- Heavy Metal
- Nuken (only with game mode Siege)
- Centre (only with game mode Onslaught)
As Blacklight: Retribution is free-to-play, monetization of the game happens through the Mini Mart and the Customization menu where players can buy items to use in-game. To purchase items, players can use two different currencies: ZEN and Game Points (GP). ZEN can be bought from Perfect World for real money, while Game Points are earned for playing the game. Most items can be bought permanently, while others may only be available as a 'rental' option (1, 3, 7, 30 or 90 days). In addition, some items are restricted in that GP can only be used to rent the item, while ZEN is the only way to get that item permanently in addition to rentals. To buy items with Game Points, a minimum player level may have to be reached. Buying items with ZEN bypasses this requirement. Some bought items can be equipped all the time, while others have to be unlocked from the Depot during the match for Combat Points (CP), a third currency. Combat Points are earned for capturing points, killing enemy players, getting assists, etc. Then, you can go to a nearby Depot and buy the items you have chosen under Depot in the customization for your character. Once you have chosen them, you can go in game and get them, whether they are miniguns, flamethrowers, rocket lauchers, or the prized Hardsuit.
Besides English, the game is available in French and German. Both those localized versions use, per default, the European server, but also have access to the servers in the US.
Not a lot is known about the background of the game. It plays in a near future, about 50 years from now, mostly in inner city areas of Asian metropoles. In one of the Developers Diaries videos, one of the developers referred to a map as a "Neo Tokyo". Those cities are deserted, and signs of an epidemic outbreak are visible in many maps, in form of abandoned quarantine installations and medical waste. Signs of this Infection are also visible on the "Patient Zero" skin of the hero Viper. While civilans have fled the cities, the global arms corporations are fighting over the remaining resources and for domination over what is left of the world, sending out teams of agents against each other.
The game does not connect directly to the story of its predecessor, Blacklight: Tango Down. On a time line, Blacklight: Retribution may be several years after the events of Blacklight: Tango Down, as technology seems slightly more advanced.
Recently, the game was ported to Sony's Playstation 4 game console. it is now out of beta
The PS4 release lacks many features of the PC version, including elemental ammunition and several maps. It is likely that some or all of these features will be added post-beta. The release date is yet to be announced.